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Procedural building generator scripted in 3DS Max.
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Procedural building generator scripted in 3DS Max.
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Modeled and textured environment art for Primae Noctis.
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Modeled and textured environment art for Primae Noctis.
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Modeled and textured environment art for Primae Noctis.
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Self portrait modeled in Zbrush.
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Tool to set each vert to the nearest bone with blending tools built in.
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Tool to align model pivot to corners, midpoints of any edge - even to other models.
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Tool to speed up edge smoothing for Normal mapping.